![]() Ori And The Will Of The Wisps follows the same sort of trend as the previous game when it comes to exploration and secrets. It also now has guide links for all the major boss fights of the game. This set of Ori And The Will Of The Wisps guides will give new players our top 20 tips to help get started playing the game, as well as more in-depth guides on all of the hidden collectables, boss fights, and steps you need to take to complete quests. Ori now must find his owl friend in a strange land. But not too long after both take to the skies, they are separated as a gust of wind dislodges Ku's feathers. Ori and Ku bond quickly, with Ori fixing Ku's wing so she could fly. Ori And The Will Of The Wisps is a singleplayer 2D platformer where there's a massive world to explore with secrets hidden within, you must fight or flee from massive monsters, and undergo a fair bit of backtracking to old areas to uncover new routes.īeginning not too long after the events of Ori And The Blind Forest, Will Of The Wisps begins when Ori and his adoptive family bring an owl fledgling they named Ku into the fold. Ori And The Will Of The Wisps guides series.Note: All the articles in this guide series refer to specific boss fights and other secrets hidden within. To see this content please enable targeting cookies. So whether you are wanting to complete side-quests or trying to beat a boss, we've got the info you need. We've also linked to all our other articles in our Ori And The Will Of The Wisps guide series. We've collected our top 20 tips for all parts of Ori's new adventure to get players of all skill levels up to speed. Return to Tokk using bash on the projectiles the monsters shoot at you and receive 1000 Spirits.Ori And The Will Of The Wisps is looking to be just as whimsical and sombre as Ori's last adventure in the blind forest. Use the 4 keystones to open the door and get the stone tablet. Track back to Portal 1 and use momentum to reach the ground at the top. Jump over the gap to get the fourth keystone. This is the hardest part of the quest if you touch the ground you will emerge from the top so you have to use double jump and dash to avoid the thorns. ![]() Jump through the portal you came and try to gain momentum to reach the wall on the right. You can destroy the wall on the right to unlock a shortcut to the Inkwater Marsh. Jump into portal (7) and get the third keystone. Use dash to get through the path before the stone blocks the path again. Go back through the portal you came and use bash to reach portal (6). Pull it until the stone blocking the path disappears. Use bash on the hanging lights to reach portal (5) and emerge next to a lever. Use double jump and dash to get the second keystone. Activate the lever and you will see how the middle part of the level will go upwards making it possible to reach new areas. Use the hanging lights with bash to reach portal (4). Use it and dash to the wall on the right. Jump to the ground on the right and enter portal (2) to warp near portal (3). Use portal (1) to gain momentum and reach the wall on the left above the first keystone. Use double jump to avoid the thorns and jump back into the portal you came. Either use the portal beneath you to gain momentum and jump into portal (1) to get out right next to the first keystone. 4 Keystones – Into the Burrows The first Keystoneĭrop down and go left to activate a Save / Warp point. The ground will open and you will have access to the Midnight Burrows. Left, middle, right, right, high, low, high Use your Bash Ability (LB) to jump from flower to flower in the correct order: Tokk will tell you that the stones in the background show you how to play the flowers. You automatically activate the Quest Into the Burrows when you reach the Midnight Burrows.
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